The School of Computer Science at the University of Lincoln has an opening for a Lecturer/Senior Lecturer in Games Computing. The post holder will have the opportunity to contribute to the establishment of our newly created Games Research Network (http://games.lincoln.ac.uk) and to the delivery and development of our expanding Games Computing curriculum at both undergraduate and postgraduate levels.
Games Research @ Lincoln takes a strong interdisciplinary perspective to the design and development of computer games with an emphasis on the player experience and processes of civic engagement. In addition, we experiment with a number of technologies including Virtual Reality, Games AI, and Computer Graphics. We have a proven track record of producing novel research, high quality outputs, and extended collaborative engagements. The Lincoln Games Network (http://games.lincoln.ac.uk/) comprises academics from different schools, including Computer Science, Performance, Media, and Design. The post holder will have the benefit of the additional support and resources that the network provides and will be expected to contribute to our ongoing research strategy.
Teaching activities will be integrated in and add to our portfolio of applied games development modules, and modules exploring games design. We currently run a very successful BSc Game Computing programme, and aim to start our new MSc programme in Game Computing in the next academic year. Relevant teaching activities that the post-holder will contribute towards include delivery of games development modules based on core computer science competencies. Accordingly, the post-holder will be expected to demonstrate a sound technical understanding of the implementation of games. In addition, there will be scope to contribute towards the development of new technical modules and to explore cross-disciplinary delivery in collaboration with other schools of the University. The post holder may also be asked to contribute to the delivery of generic computer science modules when required by the School, and some relevant experience will be valued.
The School operates through a notional workload allocation model of teaching 40%, research 40% and administration 20%. For early careers academics, the administrative duties are kept to a minimum throughout the induction period. All lecturers are expected to develop their craft as a teacher and the University provides support and training for those new to lecturing. This includes mentorship, professional development guidance and support towards achieving HEA qualification. The post holder will furthermore be required to carry out additional activities in support of the academic mission of the School, which will include the pastoral support of undergraduate and postgraduate students.
We are keen to hear from both experienced academics with a proven track record, and early-career researchers looking to develop their career in a supportive, collaborative environment. Industry games development experience will also be viewed favourably.